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Reading Time: 2 minutesSony has officially announced that Bungie – the studio behind Destiny 2 – is now part of the PlayStation family. The news comes just a few weeks after Microsoft announced its acquisition of Activision Blizzard. The move cost nearly $69 billion.
The acquisition of Bungie was much less costly (clocking in at $3.6 billion). Sony remains adamant that the studio will continue to operate independently and publish multi-platform games. Destiny 2 was of particular concern, as its community is spread across Xbox, PlayStation and PC. But its millions of players can sleep easy knowing nothing is going to fundamentally change.
“Our commitment to Destiny 2 as a multi-platform game with full cross-play remains unchanged,” reads a new Bungie FAQ page. “We want you to play The Witch Queen on February 22nd, 2022, on the platform of YOUR choice.”
Bungie went a step further, announcing that Destiny 2 players won’t see exclusive content on PlayStation. Its future “plans for the Light and Dark Saga are unchanged, all the way through The Final Shape in 2024.”
Both PlayStation and Bungie also made it clear that future titles from the studio won’t be PlayStation exclusives.
What to Expect from Sony’s Acquisition of Bungie
Instead of crafting exclusive content for PlayStation, Sony seems more interested in learning about how to build world-class live service games. That’s something that Bungie excels at with Destiny 2.
“Bungie’s world-class expertise in multi-platform development and live game services will help us deliver on our vision of expanding PlayStation to hundreds of millions of gamers,” said Jim Ryan, president and CEO of Sony Interactive Entertainment.
As for Bungie, it hopes to see Destiny (and future titles) expand beyond the realm of video games.
“In SIE, we have found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment, all while preserving the creative independence that beats in Bungie’s heart,” said Pete Parsons, CEO of Bungie. “Like us, SIE believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations and fans across multiple platforms and entertainment mediums. Today, Bungie begins our journey to become a global multi-media entertainment company.”
Sony is reportedly piecing together a competitor to Xbox Game Pass. It remains unclear if Bungie will play a role in the project. Neither company has discussed future collaborations, but for now at least, it seems things will operate largely as they did before the acquisition.
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